Thesis Log: Half-day

Well, my day was interrupted by a lack of a suitable laundry slot, meaning I had to go earlier. No matter, I spent the day reading articles by Ernest Adams on interactive storytelling and videogame narratives. I am increasingly convinced that this project should be geared less towards classical storytelling and more towards providing a world for the player to live in and things for him to do. Unlike a classical story, we can't prescribe a storyline and force the reader/player along it; there are too many problems. Instead we should let the player do as he wishes in our world, and provide a narrative structure he can follow at his own pace, when and if he chooses.

Not much to say today... I'll try to make up for lost time later tonight.

Comments

There are currently no comments for this story.

Add comment

Markdown may be used.
You may enter a name for yourself. If left blank, the comment will be signed “Anonymous.”
Optionally, you may enter an URL to appear alongside your name.
Enter the word shown in the picture above.