Thesis Log: Half-day
Well, my day was interrupted by a lack of a suitable laundry slot, meaning I had to go earlier. No matter, I spent the day reading articles by Ernest Adams on interactive storytelling and videogame narratives. I am increasingly convinced that this project should be geared less towards classical storytelling and more towards providing a world for the player to live in and things for him to do. Unlike a classical story, we can't prescribe a storyline and force the reader/player along it; there are too many problems. Instead we should let the player do as he wishes in our world, and provide a narrative structure he can follow at his own pace, when and if he chooses.
Not much to say today... I'll try to make up for lost time later tonight.