Thesis Log: Story, story, story
Staffan suggested in our meeting yesterday that I draw up a more detailed game world, or setting, and get it down on paper. His reasoning made a lot of sense, so... here I am now, fleshing out the game world with lots and lots of detail. I'm not really interested in showing it all quite yet... I'd prefer it to be more complete first. Anyway.
The reasoning behind doing this has to do with making sure the quest and story grammars are adequate, and provide a direct means of driving them forward as they are refined and sophisticated. Basically, once our game world is rich enough, we can imagine quests or relationships that we may be interested in modeling and creating; if we then realize that our current grammar is incapable of expressing that quest or relationship, we know what we have to change. Thus, the grammar is directly moved forward by the real needs of the demonstration game, and the result will hopefully be general enough to work across the board.
Aside from that, work on Pyro continues. More infrastructure for factions, NPCs and locations is in place; dreadfully uninspired stuff, but it has to be done.
Another short update today... hm. Worrying.