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Safety Net
Posted on March 10 2008 — game design — 2 comments
Deep in the warlock's dungeon, your band of adventurers trudge onward, harried but still in relatively good spirits. A perilous quest it has been so far, fraught with danger, but they have always come out on top. Before them now lies a strange gate, barred with mystic runes bearing a warning: "Do not enter, ye of little courage," it forebodes. With a shrug, you head bravely through, remembering to hit the quicksave button before doing so, knowing that regardless of whether you will triumph over whatever may lie beyond or not, you can always load the game back up and try again.