These are all entries bearing the tag half-life.

  • Meeting Expectations
    Posted on December 23 2007 — game design, quake, half-life, rpg — 0 comments

    A pet project of mine (which I barely have time for, really) is a little MUD engine written in Python. I was thinking about implementing a “multi-handed” system for it; in other words, a way to let players and mobs have more than two anatomical hands. Actually, these “hands” could be anything; a prehensile tail, tentacles, a telekinetic “hand”, etc. In the end I sort of decided against it due to its complexity, but it made me think of something else, namely how players' expectations vary based on what you implement.