These are all entries bearing the tag narratology.

  • It's Just a Flesh Wound
    Posted on June 21 2008 — game design, rpg, narratology, ludology — 0 comments

    Dungeons & Dragons 4E came out about two weeks ago, and I've had a few chances to look at the sourcebooks. I notice that scrolls of resurrection are still in the game—and no wonder. They're a staple, and after a while, you might really need them. It reminded me of something I've always wanted to talk a little about: times when narrative and gameplay collide.