These are all entries bearing the tag quake.
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Meeting Expectations
A pet project of mine (which I barely have time for, really) is a little MUD engine written in Python. I was thinking about implementing a “multi-handed” system for it; in other words, a way to let players and mobs have more than two anatomical hands. Actually, these “hands” could be anything; a prehensile tail, tentacles, a telekinetic “hand”, etc. In the end I sort of decided against it due to its complexity, but it made me think of something else, namely how players' expectations vary based on what you implement.