These are all entries bearing the tag rpg.
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It's Just a Flesh Wound
Dungeons & Dragons 4E came out about two weeks ago, and I've had a few chances to look at the sourcebooks. I notice that scrolls of resurrection are still in the game—and no wonder. They're a staple, and after a while, you might really need them. It reminded me of something I've always wanted to talk a little about: times when narrative and gameplay collide.
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Meeting Expectations
A pet project of mine (which I barely have time for, really) is a little MUD engine written in Python. I was thinking about implementing a “multi-handed” system for it; in other words, a way to let players and mobs have more than two anatomical hands. Actually, these “hands” could be anything; a prehensile tail, tentacles, a telekinetic “hand”, etc. In the end I sort of decided against it due to its complexity, but it made me think of something else, namely how players' expectations vary based on what you implement.