These are all entries bearing the tag time.

  • It's Just a Jump to the Left
    Posted on March 29 2008 — game design, time, mud — 4 comments

    One of the many side projects I have going is a MUD written in Python. I want to incorporate some sort of semi-realistic concept of time into this game; activities, like crafting, should take time, billboards and announcements in the game world should expire after some time, time-limited festivals should be held, etc. However, having in-game time correspond exactly to real life time would be undesirable. So, we have a problem.